I don’t play as many games as I used to. Part of the reason for this has to do with the fact that I’m just more picky now: often, games only appeal to one of my senses and not all of them. As in, I can be swayed a little
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Phantasmagoria Review: What man hath wrought, let Roberta Williams tear asunder
First some facts: The screenplay for Phantasmagoria was 550 pages long. 200 people worked on the game. It came on SEVEN disks. It was delayed numerous times. They started with a budget of $800,000. It ended up costing $4.5 million to make. In 1995, it eventually shipped and sold like
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