Hearthstone’s solo adventures are always a pleasant change of pace. Instead of beating up on other people, we’re beating up on imaginary bosses. These bosses are generally thematically linked through some crumbs of story that get doled out as each wing of the adventure unlocks. In the case of League
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Hearthstone Tavern Brawls Review IV: The Quest For Randomness
Hearthstone has a bit of a problem for new players. They don’t have enough cards, so they cannot easily compete. Blizzard is trying to rectify this problem through the Tavern Brawl. A game mode where the rules of Hearthstone change a little each week based on a theme. I cover
Continue readingHearthstone Tavern Brawls Review III: Those Cards Spin Me Right Round, Baby, Right Round
Hearthstone has a bit of a problem for new players. They don’t have enough cards, so they cannot easily compete. Blizzard is trying to rectify this problem through the Tavern Brawl. A game mode where the rules of Hearthstone change a little each week based on a theme. I cover
Continue readingHearthstone Tavern Brawls Review II: If You Can Dodge A Card, You can Dodge A Ball
I took apart the last five Tavern Brawls that Hearthstone had to offer here – there’s nothing really new to cover in terms of why the brawls are there – Hearthstone has an even bigger content gap problem now than before [what with the release of The Grand Tournament and
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