Torin’s Passage Review: When Al Lowe Met Roberta Williams

By and large, when Al Lowe wasn’t making Larry games, he was doing interesting things with user interfaces in different games. In Black Cauldron, he did the “Lucasarts Interface” before there was such a thing by binding “often used” adventure commands to the f-keys. In Troll’s Tale, he wanted to

Continue reading

Phantasmagoria Review: What man hath wrought, let Roberta Williams tear asunder

First some facts: The screenplay for Phantasmagoria was 550 pages long. 200 people worked on the game. It came on SEVEN disks. It was delayed numerous times. They started with a budget of $800,000. It ended up costing $4.5 million to make. In 1995, it eventually shipped and sold like

Continue reading

Gone Home Review: Here Is The House

Let’s dispense of one formality immediately: If you’re looking for a “gamey game,” that is, a game that has complex systems and difficult rules, then you’ve come to the wrong place. Gone Home is not that sort of beast at all. There are no puzzles, no levels, no high score

Continue reading