{"id":742,"date":"2016-06-29T23:44:19","date_gmt":"2016-06-29T21:44:19","guid":{"rendered":"http:\/\/greywolfe.co.za\/blog\/?p=742"},"modified":"2016-06-29T23:44:19","modified_gmt":"2016-06-29T21:44:19","slug":"simon-the-sorcerer-review-when-greywolfe-met-pixels","status":"publish","type":"post","link":"http:\/\/greywolfe.co.za\/blog\/simon-the-sorcerer-review-when-greywolfe-met-pixels\/","title":{"rendered":"Simon the Sorcerer Review:  When Greywolfe Met Pixels"},"content":{"rendered":"<p>So, I&#8217;m going to confess to something right away:<\/p>\n<p>I was intensely worried about replaying this game, twenty years along.<\/p>\n<p>I was worried about it because I&#8217;d played a bit [and got stuck] a couple of years ago.\u00a0 And I remembered the conversation with the Billy Goats Gruff.<\/p>\n<p>Essentially, it turns the fable into a commentary on worker&#8217;s rights &#8211; and that &#8211; really &#8211; says all you need to know about the first game.\u00a0 It&#8217;s in a somewhat surreal and slightly twisted High Fantasy world.<\/p>\n<figure id=\"attachment_745\" aria-describedby=\"caption-attachment-745\" style=\"width: 150px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2016\/06\/simon_dragon.png\" target=\"_blank\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-745 size-thumbnail\" src=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2016\/06\/simon_dragon-150x150.png\" alt=\"Simon's world is filled with tropes. Here's a dragon. But like everything in this world, the dragon's twisted just a little to the left. Sure, he's a man-eating beast, but he has a cold.\" width=\"150\" height=\"150\" \/><\/a><figcaption id=\"caption-attachment-745\" class=\"wp-caption-text\">Simon isn&#8217;t quite a jerk, but it is fun to get him roasted by the dragon.<\/figcaption><\/figure>\n<p>And then there&#8217;s Simon.\u00a0 In the first game, you can run the gamut on how Simon actually behaves.\u00a0 Here, he isn&#8217;t <em>quite<\/em> established as the jerk he finally became in the series.\u00a0 So here, he can almost [but never quite] be polite or he can be a little witty or He can be downright nasty.\u00a0 Very often, these three options are capped with a &#8220;I&#8217;m bailing on this conversation, goodbye,&#8221; line that doesn&#8217;t ever really fall into any of these camps.<\/p>\n<p>If you&#8217;ve played any adventure game at all at this point, you will recognize most of the User Interface trappings:\u00a0 Simon follows the then-established Lucasarts variant of verbs on the left, inventory on the right and small play-screen up front and centre.<\/p>\n<p>I am reviewing the disk version here and if there&#8217;s one thing the disk version sorely lacks it&#8217;s sound effects.\u00a0 Which is a pity, but completely allows the soundtrack to shine.\u00a0 Simon has some beautiful tunes that are rendered masterfully by the MT-32.\u00a0 Unfortunately, this <em>is<\/em> the disk version [and the DOS era] when space mattered.\u00a0 So these tracks aren&#8217;t always terribly long, and you&#8217;ll absolutely be able to hear the loops when they start.<\/p>\n<figure id=\"attachment_744\" aria-describedby=\"caption-attachment-744\" style=\"width: 150px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2016\/06\/simon_clouds.png\" target=\"_blank\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-744 size-thumbnail\" src=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2016\/06\/simon_clouds-150x150.png\" alt=\"Up on top of the dragon cave, Simon goes fishing. He finds what he's after and the scenery is certainly evocative - purple sky and pink clouds - but the green of the base palette is here, too.\" width=\"150\" height=\"150\" \/><\/a><figcaption id=\"caption-attachment-744\" class=\"wp-caption-text\">Even high up on the mountains, with a surreal and beautiful backdrop of clouds, that green still shines through.<\/figcaption><\/figure>\n<p>The same is fairly true of the graphics.\u00a0 Though they&#8217;re beautiful &#8211; and somewhat colourful &#8211; the base of the palette is a mossy green, for the most part.\u00a0 And this works it&#8217;s way into <em>almost<\/em> every screen, somehow.\u00a0 Given that this is the DOS era and that &#8211; for the most part, the artists had 256 colours to work with, they&#8217;ve made startling use of their palette, with some dreamy looking backgrounds that beg to be framed as paintings.<\/p>\n<p>So, it&#8217;s a shame that all these wonderful elements are somewhat let down by the story, which is about as plain as the King&#8217;s Quests and Kyrandias before it.\u00a0 Here, we have ordinary Simon living in the regular world who has a mischievous dog that finds it&#8217;s way to the attic of Simon&#8217;s house.\u00a0 There&#8217;s a chest here, you see, that contains a book of spells.\u00a0 The dog &#8211; somehow &#8211; trips one of these spells into working and opens a worm-hole between our world and this slightly bent fantasy land.\u00a0 Of course, Simon wants to rescue his dog, so he follows along.<\/p>\n<p>It turns out that this world is dominated by an evil wizard named Sordid.\u00a0 The only way to beat Sordid [though, it&#8217;s not explained how this will work] is to do a Guybrush Threepwood, become a migty pir- I mean, wizard and use your wizarding skills to clean up the fantasy land you&#8217;re in.<\/p>\n<figure id=\"attachment_743\" aria-describedby=\"caption-attachment-743\" style=\"width: 150px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2016\/06\/simon_barkeep.png\" target=\"_blank\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-743 size-thumbnail\" src=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2016\/06\/simon_barkeep-150x150.png\" alt=\"Simon's about doing little tasks that have neat animated rewards as a payoff. In some cases, this might be a visual gag. In this particular case, there's a surprisingly intricate scene of a barkeep tending to his bar.\" width=\"150\" height=\"150\" \/><\/a><figcaption id=\"caption-attachment-743\" class=\"wp-caption-text\">This game is about little puzzles that have payoffs in some intricate animations. Here, you&#8217;ve swindled the barkeep out of his prize beer. So he tips it all out in a \/very\/ ornate little scene.<\/figcaption><\/figure>\n<p>And that &#8211; alas &#8211; is about as dense as the plot gets.\u00a0 Most of the game is about solving all the little puzzles that block off paths so that Simon can eventually proceed to Sordid&#8217;s lair and finish the dastardly wizard.\u00a0 Problematically, Sordid isn&#8217;t really even painted as a &#8220;bad guy.&#8221;\u00a0 Sure, he&#8217;s flouted wizard convention, and certainly, he&#8217;s trying to TAKE OVER THE WORLD, but he&#8217;s a cardboard cut-out.\u00a0 Which is a problem, by the by, that extends to every character.\u00a0 They&#8217;re all a couple of lines of text with some kind of subtle joke to carry them.\u00a0 Gollum exists, for example, but is part of a &#8220;Tolkein Society Get Together.&#8221;\u00a0 Likewise, Rapunzel can be met, but her origin story is&#8230;a little different, again.<\/p>\n<p>This, though, is a function of the size the game had to be at the time.\u00a0 And while all of these characters are cardboard cut-outs, they&#8217;re kind of fun in a way that won&#8217;t necessarily make you laugh, but will make you smile.\u00a0 This is a slight failure to launch for the series, [since it is billed as a comic fantasy] however, I <em>do<\/em> think it sets about the right tone for the game.\u00a0 Just adult enough that it cannot possibly be a kid&#8217;s game and just silly enough that you can&#8217;t take it too seriously.<\/p>\n<p>And that, ultimately, is the crux of Simon&#8217;s first outing.\u00a0 Adult, but fun.\u00a0 Not <em>quite<\/em> adult in the way Larry is adult, but certainly slightly better for it.\u00a0 After Larry became a bit of a sleaze in the fifth game, it&#8217;s interesting to see another take on an almost-but-not-quite jerk.<\/p>\n<p>Do I think you should buy this game?\u00a0 Oh, absolutely.\u00a0 Especially if you played it in the nineties and are old enough, now, to appreciate some of the finer points of the more-adult humour.\u00a0 Yes, it has pixel hunts.\u00a0 And sure, those are incredibly frustrating [and a couple of timed sequences, too] &#8211; but that should not deter you.\u00a0 Simon has a relatively sane set of puzzles, [that have fairly obvious solutions] a pleasantly bent world and some beautiful pixel art and wonderful music.\u00a0 While the game play is very ho-hum, at least the world building tries something a little different &#8211; even as it leans on a very, very creaky trope.<\/p>\n<hr \/>\n<p>I did a play through of Simon the Sorcerer.\u00a0 You can watch it <a href=\"https:\/\/www.youtube.com\/playlist?list=PLMhI8uDx_hILHiz8YkcRBtSMIUdO_4DBD\" target=\"_blank\">h<\/a><a href=\"https:\/\/www.youtube.com\/playlist?list=PLMhI8uDx_hILHiz8YkcRBtSMIUdO_4DBD\" target=\"_blank\">ere<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So, I&#8217;m going to confess to something right away: I was intensely worried about replaying this game, twenty years along. I was worried about it because I&#8217;d played a bit [and got stuck] a couple of years ago.\u00a0 And I remembered the conversation with the Billy Goats Gruff. Essentially, it<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[10],"tags":[18,120,181,320,321,19,44,17,254],"_links":{"self":[{"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/posts\/742"}],"collection":[{"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/comments?post=742"}],"version-history":[{"count":1,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/posts\/742\/revisions"}],"predecessor-version":[{"id":746,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/posts\/742\/revisions\/746"}],"wp:attachment":[{"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/media?parent=742"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/categories?post=742"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/tags?post=742"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}