{"id":736,"date":"2016-06-21T00:34:34","date_gmt":"2016-06-20T22:34:34","guid":{"rendered":"http:\/\/greywolfe.co.za\/blog\/?p=736"},"modified":"2016-06-21T00:34:34","modified_gmt":"2016-06-20T22:34:34","slug":"hex-shards-of-fate-review-a-little-rpg-all-night-long","status":"publish","type":"post","link":"http:\/\/greywolfe.co.za\/blog\/hex-shards-of-fate-review-a-little-rpg-all-night-long\/","title":{"rendered":"Hex:  Shards of Fate Review:  A little RPG All Night Long"},"content":{"rendered":"<p>The Hex Player Versus Environment game is awesome and I wish more card games would do it.\u00a0 There.\u00a0 Review done.<\/p>\n<figure id=\"attachment_738\" aria-describedby=\"caption-attachment-738\" style=\"width: 150px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2016\/06\/hex_pve_chargen.png\" target=\"_blank\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-738 size-thumbnail\" src=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2016\/06\/hex_pve_chargen-150x150.png\" alt=\"Generating a character in Hex means choosing a faction, a race and a gender. This sets up what your character &quot;looks like&quot; as well as their starting abilities. When you're done with all that, you give your guy a name and off you go, trotting across an adventure zone and beating up on people.\" width=\"150\" height=\"150\" \/><\/a><figcaption id=\"caption-attachment-738\" class=\"wp-caption-text\">PVE: You make a guy and you go spelunking in dungeons, gaining cards for your ever-growing collection as you go. YES, PLEASE.<\/figcaption><\/figure>\n<p>But seriously.<\/p>\n<p>Hex has had a troubled past.\u00a0 It has a pretty troubling future, too.\u00a0 But at least <em>some<\/em> of it&#8217;s future is now with us in the form of the Player Versus Environment game that they had promised since way back when in 2013, when they launched their Kickstarter.<\/p>\n<p>And this, friends, is why <a href=\"http:\/\/greywolfe.co.za\/blog\/the-fifth-rule-of-game-buyers-club-always-talk-about-game-buyers-club\/\" target=\"_blank\">Kickstarter isn&#8217;t always a great idea<\/a>.<\/p>\n<p>While, on the one hand, it&#8217;s great that Kickstarter gave us this game, on the other, it&#8217;s a good look at how promises can be made&#8230;and made&#8230;and made and you <em>might<\/em> get the advertised game.\u00a0 <em>Someday.<\/em><\/p>\n<p>Anyhow, the main point is that Hex has a number of features that are slowly being delivered and &#8211; for the longest time, it looked like they probably weren&#8217;t going to deliver them.\u00a0 PVP was with us during the beta and used to be the only way you could get coin.\u00a0 Then, in 2015, the Frost Ring Arena arrived and gave us our first real [rather grindy] taste of what the PVE might feel like, but then, in January of 2016, we got the first <em>real<\/em> concrete part of what might be the long-term future for Hex in the form of an Adventure Zone.<\/p>\n<p>Up until the Adventure Zone, Hex was pretty much like the current crop of CCG&#8217;s.\u00a0 You get some cards, you make a deck and you do Player versus Player activities until your eyes bleed.\u00a0 And, quite frankly, I&#8217;m not a fan of playing against other players.\u00a0 <a href=\"http:\/\/greywolfe.co.za\/blog\/spellweaver-review-its-magic-jim-but-not-as-we-know-it\/\" target=\"_blank\">Spellweaver<\/a> proved that when the game is a CCG and your playerbase are &#8220;top heavy&#8221; [that is, they have all the cards already in the game] your PVP had better be up to snuff.\u00a0 And as with most of these games, the PVP generally isn&#8217;t.\u00a0 Hearthstone managed to get this right by realizing that you need a proper matchmaking system.\u00a0 This would probably help all these other games, but the population count for all of them is too low.\u00a0 And in Hex&#8217;s case, that&#8217;s kind of a shame.<\/p>\n<p>Hex is one thing several of these other card games are not, you see.\u00a0 Where there&#8217;s an interesting wrinkle or two with Spellweaver, it&#8217;s done an odd thing with it&#8217;s mana system that makes it difficult to play more than three colours. \u00a0And while Hearthstone might force you [a lot] to think about combat math, it is woefully simple otherwise.\u00a0 You take a turn, they take a turn and nothing else gets in the way.<\/p>\n<figure id=\"attachment_737\" aria-describedby=\"caption-attachment-737\" style=\"width: 150px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2016\/06\/hex_ai_game.png\" target=\"_blank\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-737 size-thumbnail\" src=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2016\/06\/hex_ai_game-150x150.png\" alt=\"The board states in Hex can get silly, becasue there's no real limit to how many things can be on screen, and I feel like that amount of visual clutter will put new players off, but once they realize that this complexity is actually fantastic, it'll be all-win. Sort of. Once Hex bothers to do something about it's monetization model.\" width=\"150\" height=\"150\" \/><\/a><figcaption id=\"caption-attachment-737\" class=\"wp-caption-text\">Me VS the AI: Yeah, this looks like visual stew, but the only thing that matters is the flying 8\/10. THWOMPTHWOMPTHWOMP.<\/figcaption><\/figure>\n<p>Hex, on the other hand, <em>wants<\/em> the complexity a digital card game can bring to the table.\u00a0 It courts it with it&#8217;s heart and soul.\u00a0 Arms wide open.\u00a0 &#8220;Here,&#8221; it&#8217;s saying, &#8220;is a medium where we can do weird stuff.\u00a0 Why aren&#8217;t we?&#8221;\u00a0 And it&#8217;s great.\u00a0 You can &#8211; at long last in a digital game that&#8217;s not Magic &#8211; actually <em>do <\/em>things during your opponent&#8217;s turn.\u00a0 Sure.\u00a0 This does mean it&#8217;s not exactly new-player-friendly &#8211; and the campaign certainly doesn&#8217;t shy away from beating seven shades out of a new player because they&#8217;re not thinking tactically, but I adore this and wish more card games would embrace it.<\/p>\n<p>Part of the problem with the complexity is that it can send a new player into a tail spin of losing, simply because there are so many options.\u00a0 &#8220;How do I block all these creatures?\u00a0 Hearthstone just allowed me to attack anyone at any time!&#8221;\u00a0 Or if you&#8217;re from Spellweaver:\u00a0 &#8220;It&#8217;s so hard to pare down my deck to just sixty cards!\u00a0 I can play all sorts of colours!&#8221;<\/p>\n<p>So, one thing Hex has got to do more of is slowly nuance the complexity so that new players don&#8217;t get completely overwhelmed.\u00a0 The tutorial isn&#8217;t great at this.\u00a0 It just presents the game as a giant, one-hour-long info-dump.\u00a0 No new player is going to manage all of this fresh knowledge.<\/p>\n<p>What should happen is that the game should dole this out a little more slowly &#8211; putting it into a mini-campaign of it&#8217;s own that introduces creatures &#8211; allows you to play with some creatures and then builds upon that base to get the new player both cards and comfort.<\/p>\n<p>And this, perhaps, is Hex&#8217;s greatest sin.\u00a0 Of all the card games I&#8217;ve played up until now [I&#8217;m looking for a Hearthstone replacement, because Blizzard seems to have <a href=\"http:\/\/greywolfe.co.za\/blog\/farewell-blizzard\/\" target=\"_blank\">skidded right off the rails<\/a> and are crashing into building after building as they ski down the slope.] Hex has the most poor free to play model I&#8217;ve encountered.<\/p>\n<p>Packs can be gotten with the real money currency.\u00a0 If you buy those packs that way, you also get a 2% chance to get a &#8220;primal pack&#8221; which grants you many more rares and the like.\u00a0 You can buy packs on the auction house for gold &#8211; which the game doles out through the quests built into the campaign, but the amounts are meager and the cost-per-pack is absurd.\u00a0 And this <em>is <\/em>going to send new players running for the hills.\u00a0 Adventure Zones do help a little &#8211; at the end of most major encounters, you get a couple of cards that you can use to spruce up your deck, but that wonderful complexity means that it&#8217;s very difficult to know what to add and what to remove to make your deck more efficient.<\/p>\n<p>There&#8217;s also a curious omission here that I find a bit awkward.\u00a0 All of these other games draw you back with a daily system of some persuasion.\u00a0 Hex does not do that.\u00a0 You will have to play it much like you played an old-school game &#8211; if you feel like hopping in, do so.\u00a0 If you don&#8217;t, you don&#8217;t lose anything in particular.<\/p>\n<figure id=\"attachment_739\" aria-describedby=\"caption-attachment-739\" style=\"width: 150px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2016\/06\/hex_victory.png\" target=\"_blank\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-739 size-thumbnail\" src=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2016\/06\/hex_victory-150x150.png\" alt=\"Score one for people who hate the travesty that online cardgames have become. All that getting beat up by people with better card pools than you will ever have has been wiped clean here. It's just you against the game and that's \/far\/ more palateable, to me.\" width=\"150\" height=\"150\" \/><\/a><figcaption id=\"caption-attachment-739\" class=\"wp-caption-text\">This isn&#8217;t the game that was promised, but it&#8217;s a big step in the right direction. I want more card games to do meaningful PVE. Hex &#8211; for both it&#8217;s complexity and campaign, gets my vote.<\/figcaption><\/figure>\n<p>So, while I love the PVE and adore the complexity of Hex, I&#8217;m going to have to say that this one is for the <em>very<\/em> patient.\u00a0 You can accrue cards if you spend your gold wisely, but you will have to &#8211; unlike most CCG&#8217;s do a lot of research.<\/p>\n<hr \/>\n<p>I did a &#8220;beginner&#8217;s guide to Hex&#8221; and you can watch it <a href=\"https:\/\/www.youtube.com\/playlist?list=PLMhI8uDx_hILA8mj3vBIN9GGa-FAXIWMv\" target=\"_blank\">here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Hex Player Versus Environment game is awesome and I wish more card games would do it.\u00a0 There.\u00a0 Review done. But seriously. Hex has had a troubled past.\u00a0 It has a pretty troubling future, too.\u00a0 But at least some of it&#8217;s future is now with us in the form of<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[10],"tags":[167,318,305,39,319,215,306],"_links":{"self":[{"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/posts\/736"}],"collection":[{"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/comments?post=736"}],"version-history":[{"count":1,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/posts\/736\/revisions"}],"predecessor-version":[{"id":740,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/posts\/736\/revisions\/740"}],"wp:attachment":[{"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/media?parent=736"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/categories?post=736"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/tags?post=736"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}