{"id":679,"date":"2016-05-09T11:53:12","date_gmt":"2016-05-09T09:53:12","guid":{"rendered":"http:\/\/greywolfe.co.za\/blog\/?p=679"},"modified":"2016-05-09T11:53:12","modified_gmt":"2016-05-09T09:53:12","slug":"farewell-blizzard","status":"publish","type":"post","link":"http:\/\/greywolfe.co.za\/blog\/farewell-blizzard\/","title":{"rendered":"Farewell, Blizzard"},"content":{"rendered":"<p><strong>Warning!\u00a0 This is long <em>and<\/em> ranty <em>and<\/em> link heavy!\u00a0 [Links will open in new tabs]<br \/>\n<\/strong><\/p>\n<p>I remember Silicon and Synapse.\u00a0 You might not, but I do.\u00a0 They weren&#8217;t big enough to work on their own projects, so they did ports of other games to various other consoles.\u00a0 None of these ports were particularly big, but they established the company as detail-oriented and good at what they did.\u00a0 And a key element from those days has stayed with Blizzard:\u00a0 they know how to refine.<\/p>\n<p>Which is at least some of what I want to talk about.\u00a0 But the other thing I want to talk about is how distant Silicon and Synapse are from the Blizzard we have today and why &#8211; after almost twenty five years of playing Blizzard&#8217;s games, I am going to slowly start winding down Blizzard projects I&#8217;m still pursuing.<\/p>\n<h2>Games for Gamers<\/h2>\n<figure id=\"attachment_685\" aria-describedby=\"caption-attachment-685\" style=\"width: 150px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2016\/05\/lost-vikings.png\" target=\"_blank\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-685 size-thumbnail\" src=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2016\/05\/lost-vikings-150x150.png\" alt=\"The Lost Vikings is a game where you guide three Norsemen across various terrains using each Norseman's skills to solve puzzles. It's a wonderfully executed puzzle game that takes and refines the Lemmings formula - bending it in a different direction, again.\" width=\"150\" height=\"150\" \/><\/a><figcaption id=\"caption-attachment-685\" class=\"wp-caption-text\">Lost Vikings for DOS. A game made by Blizzard built on the idea of the &#8220;character-driven puzzle game&#8221; &#8211; a great game with that amazing Blizzard polish.<\/figcaption><\/figure>\n<p>Blizzard wanted &#8211; with their original games &#8211; to make something they would enjoy &#8211; and that they knew other gamers would enjoy, too.\u00a0 That was stamped into their DNA at the time.\u00a0 So they built up a puzzle game in the form of Lost Vikings which was a little like Lemmings, but not exactly.\u00a0 Lemmings were dumb and you had 99 of them and you had to ferry them using clever traps and tricks built into the levels.\u00a0 The Lost Vikings, however, were three Norse-men that you guided by hand, using their respective powers to get you through from point A to the Level Exit.\u00a0 It was fun and endearing.<\/p>\n<p>Blizzard would also go on to spawn various other franchises and make more games &#8211; but only ever &#8211; really &#8211; a handful.\u00a0 The thing about that handful of games was that &#8211; given the constraints at the time, those few titles were especially polished.\u00a0 Blizzard knew how to refine, refine, refine until something shone like a diamond.\u00a0 Which is how we got Diablo.\u00a0 They wanted an RPG game, but they didn&#8217;t want the slow pace.\u00a0 It&#8217;s also how we got their biggest franchise:\u00a0 Warcraft.\u00a0 They wanted to do Dune and Command and Conquer, but better.\u00a0 More refined.\u00a0 And so, Warcraft was forged.<\/p>\n<p>But in all these endeavors, they were creating games they were passionate about and they wanted this infectious feel to pour through to their communities, too.\u00a0 There were map editors for Warcraft.\u00a0 A whole creature editor.\u00a0 Diablo never got robust modding tools, but it did spawn Battle.net, arguably one of the best ideas in gaming at the time.<\/p>\n<p>Before Battle.net, you see, you had to wrangle with systems like Kali and TEN [Total Entertainment Network] if you wanted to play online.\u00a0 So, Battle.net was an eye-opener.\u00a0 It made matchmaking simpler, it grouped people who naturally wanted the same things together and it paved the way for other such systems.<\/p>\n<p>Again.\u00a0 All for gamers.\u00a0 To connect them together.\u00a0 To ensure they had a good time.\u00a0 To play.<\/p>\n<p>This enthusiasm for their community finally sparked the beginning of a massive, massive project that we now know as World of Warcraft, where the developers wanted to take the massive amount of downtime inherent in MMO&#8217;s at the time and streamline &#8211; again &#8211; to make it simpler for friends to hang out together.<\/p>\n<p>World of Warcraft had flaws in those early years, but enjoying it with other people wasn&#8217;t part of the problem.<\/p>\n<h2>Blizzard Lose Their Soul<\/h2>\n<figure id=\"attachment_683\" aria-describedby=\"caption-attachment-683\" style=\"width: 150px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2016\/05\/activision-blizzards.jpg\" target=\"_blank\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-683 size-thumbnail\" src=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2016\/05\/activision-blizzards-150x150.jpg\" alt=\"This is a picture of a hunter from World of Warcraft with a pet they've tamed. The character is called &quot;Activision.&quot; In World of Warcraft, any time you tame a pet, it becomes your property. So, it gains a tag of (So-and-so's pet) - in this case, the pet's name is Blizzard. So the entire, combined sentence reads: &quot;Blizzard, Activison's pet.&quot; The suggestion is a fairly strong one.\" width=\"150\" height=\"150\" srcset=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2016\/05\/activision-blizzards-150x150.jpg 150w, http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2016\/05\/activision-blizzards.jpg 225w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a><figcaption id=\"caption-attachment-683\" class=\"wp-caption-text\">This is one of those times when a caption is not necessary. A picture &#8211; as they say &#8211; is worth a thousand words.<\/figcaption><\/figure>\n<p>Everything up until Cataclysm seemed to be running smoothly.\u00a0 Blizzard consistently made players happy.\u00a0 Well, for the most part.\u00a0 World of Warcraft never got the housing system Blizzard talked about on-and-off for years.\u00a0 The idea of a Life Quest [a racial quest that you started when you started the game] never actually got out of alpha and several systems were either changed completely or just abandoned on the cutting room floor [Dance Studio and Path of the Titans, I&#8217;m looking at you.]<\/p>\n<p>But trouble was a-brewing.\u00a0 A lot of the trouble started when Blizzard <a href=\"https:\/\/en.wikipedia.org\/wiki\/Activision_Blizzard\" target=\"_blank\">got bought<\/a> by Activision.\u00a0 Activision are a big company.\u00a0 Activision only care about money.\u00a0 Half of the reason Activision wanted to get their hands on Blizzard had to do with World of Warcraft &#8211; a game that was literally lightning in a bottle.\u00a0 And, of course, once Blizzard got bought out by Activision, they were never <em>quite<\/em> the same again.\u00a0 Money was obviously driving some of their choices and not keeping their player base happy.<\/p>\n<p>Then, Cataclysm arrived.\u00a0 It absolutely lived up to it&#8217;s namesake.\u00a0 Lots of people didn&#8217;t find the revamp of the 1-60 zones engaging.\u00a0 Moreover, some were frustrated that Blizzard removed a lot of old content that they loved with no way to get back to it.\u00a0 I play a Tauren.\u00a0 My faction leader was killed in a line of dialogue that &#8211; evidently &#8211; got <a href=\"http:\/\/us.battle.net\/wow\/en\/forum\/topic\/1406255977\" target=\"_blank\">better explained in a book<\/a>.\u00a0 A book [!] [I know I&#8217;m linking to the WoW Forums and the WoW Forums are a cesspool.\u00a0 I&#8217;m sorry :(]<\/p>\n<p>But Blizzard weren&#8217;t content with just messing with their player-base.\u00a0 They had to stomp on them.\u00a0 Repeatedly.\u00a0 I liked Mists of Pandaria &#8211; up to a point.\u00a0 I loved the art and the music, but the quests never did much for me &#8211; I hated the unsubtle way in which the Horde and Alliance were forced into another battle over territory and I mourned the earlier alpha builds of some of those zones &#8211; which had been far more interesting and subtle.\u00a0 One bright spark did come out of that whole mess &#8211; I got to kill the guy who killed Cairne.\u00a0 But that was one measly, little bright spot.\u00a0 The rest of the expansion was a monotonous blur.\u00a0 This lead right into the awful, <a href=\"http:\/\/blizzardwatch.com\/2015\/08\/07\/mistakes-warlords-legion-must-avoid\/\" target=\"_blank\">awful design<\/a> of Warlords of Draenor.<\/p>\n<p>Not content with saddling the players with daily quests, the Warcraft Development Team wanted to go a step further.\u00a0 They wanted to make sure that players never saw or interacted with each other in capital cities &#8211; axing the cities they had planned and dumping the players into a garrison.\u00a0 The garrison was literally the most lonely place to be for the whole of that expansion.\u00a0 It wasn&#8217;t housing, instead, it was just a place you went and picked up daily quests that you&#8217;d plow through without friends.\u00a0 On occasion, you&#8217;d dungeon run through the Looking For Group system.\u00a0 But you&#8217;d never talk to your team-mates.\u00a0 And if someone got out of line &#8211; even a little, you&#8217;d boot them out of the team.<\/p>\n<p>That describes the state of World of Warcraft &#8211; and I haven&#8217;t even touched on the <a href=\"https:\/\/en.wikipedia.org\/wiki\/Battle.net#Privacy_and_Real_ID\" target=\"_blank\">RealID fiasco<\/a> or the <a href=\"http:\/\/massivelyop.com\/2015\/05\/23\/world-of-warcraft-no-flying-in-draenor-perhaps-forever\/\" target=\"_blank\">no-flying in Draenor debacle<\/a>.\u00a0 [very briefly:\u00a0 Blizzard wanted people to use their real names on the internet.\u00a0 And they refused to answer the question of &#8220;will we be able to fly in this new expansion &#8211; after flying had become both a mainstay of the game <em>and<\/em> after Blizzard effectively taunted the players by making sure there were <a href=\"https:\/\/us.battle.net\/shop\/en\/product\/world-of-warcraft-mount-iron-skyreaver\" target=\"_blank\">flying<\/a> <a href=\"http:\/\/www.wowhead.com\/item=109013\/reins-of-the-dread-raven\" target=\"_blank\">mounts<\/a> for sale in the Blizzard store.\u00a0 Oh yes.\u00a0 The Blizzard store exists.\u00a0 Another slight against players, everywhere.]<\/p>\n<p>Other bad decisions followed:\u00a0 Diablo 3 was marred with launch issues because Blizzard felt that the game should be always online &#8211; EVEN WHEN PLAYING THE SINGLE PLAYER CAMPAIGN.\u00a0 Try and wrap your mind around that one.\u00a0 It&#8217;s absurd.\u00a0 This &#8211; in fact &#8211; is a direct <a href=\"http:\/\/www.polygon.com\/2013\/11\/13\/5101120\/diablo-3-offline-mode\" target=\"_blank\">quote<\/a> from a Blizzard staffer about that whole issue:\u00a0 &#8220;If someone has no Internet access, then yeah, Diablo 3 is not the game for them.\u201d\u00a0 Blizzard literally tells it&#8217;s players:\u00a0 &#8220;we don&#8217;t want your money.\u00a0 You&#8217;re not doing it the way we want you to.&#8221;\u00a0 Which is pretty absurd, really.<\/p>\n<p>Diablo 3 had other issues:\u00a0 a <a href=\"https:\/\/en.wikipedia.org\/wiki\/Diablo_III#Auction_house\" target=\"_blank\">real money auction house<\/a> that should never have been in the game.\u00a0 A console version that <a href=\"http:\/\/us.battle.net\/d3\/en\/forum\/topic\/9280998875\" target=\"_blank\"><em>allowed offline<\/em> play<\/a> with no qualms from Blizzard at all.<\/p>\n<p>I haven&#8217;t even mentioned Hearthstone, yet, but I can safely sum up the way the developers feel about that community in one simple sentence:\u00a0 Blizzard thinks you&#8217;re stupid.\u00a0 They have implied as much over and over again.\u00a0 Card games are complex and require problem solving skills and yet Blizzard are <em>on record<\/em> as suggesting that if they introduce more deck slots, their player base will be confused [!] [I&#8217;m not even making this stuff up.\u00a0 Here, have a <a href=\"http:\/\/www.pcgamesn.com\/hearthstone-heroes-of-warcraft\/blizzard-to-implement-more-hearthstone-deck-slots-soon\" target=\"_blank\">quote<\/a>:\u00a0 &#8220;We&#8217;re just worried that players who have 18, 30 deck slots can get overwhelmed and forget which one&#8217;s which. It gets a lot more complicated quickly.&#8221; &#8211;Ben Brode.]<\/p>\n<p>So, at this point, we arrive at the crux of the matter.\u00a0 Blizzard does not listen to their players.<\/p>\n<p>They did not listen when the players wanted to keep being able to <a href=\"http:\/\/us.battle.net\/hearthstone\/en\/blog\/19995505\/a-new-way-to-play-2-2-2016\" target=\"_blank\">buy packs of Goblins versus Gnomes and adventures in Hearthstone<\/a>.<\/p>\n<p>And, most recently, they have refused to budge on giving the World of Warcraft community Vanilla servers [servers without any of the expansions] &#8211; going so far &#8211; even as to <a href=\"http:\/\/massivelyop.com\/2016\/04\/06\/blizzards-legal-threat-shuts-down-wow-emulator-nostalrius\/\" target=\"_blank\">kill off<\/a> a fan-made server and hitting it with a law-suit.<\/p>\n<p>Blizzard are not the company they once were and they do not care for their fan-base at all.<\/p>\n<p>Blizzard have lost their soul.<\/p>\n<h2>This Is Just Where I Came In<\/h2>\n<figure id=\"attachment_684\" aria-describedby=\"caption-attachment-684\" style=\"width: 150px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2016\/05\/broken_heart.png\" target=\"_blank\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-684 size-thumbnail\" src=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2016\/05\/broken_heart-150x150.png\" alt=\"A picture of a broken heart. I truly did enjoy Blizzard's games, but...that's all coming to an end with what they're doing now.\" width=\"150\" height=\"150\" \/><\/a><figcaption id=\"caption-attachment-684\" class=\"wp-caption-text\">Blizzard, ya done broke my heart.<\/figcaption><\/figure>\n<p>For me, these last few items have been straws on the camel&#8217;s back.\u00a0 I didn&#8217;t buy into Diablo 3 after the always-online fiasco.\u00a0 Which is a shame.\u00a0 I own and have enjoyed both Diablo 1 and 2.\u00a0 I very nearly finished BlackThorne.\u00a0 Though I never liked it, I trudged through Warcraft before it was a MMO.\u00a0 I bought all the big box versions of World of Warcraft that I could when they came out.\u00a0 I <em>was <\/em>a fan.\u00a0 Perhaps not the most rabid fan, ever, [I don&#8217;t need to own a Frostmourne, for example.] but I generally liked and appreciated the Blizzard refinements to other ideas.<\/p>\n<p>But that ends now.<\/p>\n<p>It has become painfully clear that Blizzard cares for only one thing:\u00a0 their bottom line.\u00a0 Not their games.\u00a0 And certainly not their communities.\u00a0 While there is nothing wrong with making a profit and doing well for yourself, part of the reason you&#8217;re even <em>in<\/em> gaming is to entertain.<\/p>\n<p>So, I will not support Hearthstone by making videos of the game anymore.\u00a0 I most certainly won&#8217;t buy any more time cards for World of Warcraft past the last one I have.\u00a0 I am not giving them money for Overwatch. [a game I was going to skip, anyway, but&#8230;Winston!] And those big boxes?\u00a0 For the first time since World of Warcraft&#8217;s doors opened, I will not be buying a collector&#8217;s edition.\u00a0 [I almost always bought two copies if I could help it, a sealed collector&#8217;s edition and a regular for-play edition which I would install and use as my client.\u00a0 So, Blizzard were effectively getting <em>two<\/em> sales out of me.]<\/p>\n<p>Until Blizzard become community and customer focused again, I am sitting their releases right out.\u00a0 So, farewell, Tauren Druid.\u00a0 Farewell decks of Hearthstone.\u00a0 Goodbye silly Norsemen.\u00a0 I will miss you all.<\/p>\n<hr \/>\n<p>Some images courtesy of <a href=\"https:\/\/pixabay.com\/\" target=\"_blank\">Pixabay<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warning!\u00a0 This is long and ranty and link heavy!\u00a0 [Links will open in new tabs] I remember Silicon and Synapse.\u00a0 You might not, but I do.\u00a0 They weren&#8217;t big enough to work on their own projects, so they did ports of other games to various other consoles.\u00a0 None of these<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[10,124],"tags":[151,230,231,167,232,233,234,235,236,39,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,147,255,256,257],"_links":{"self":[{"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/posts\/679"}],"collection":[{"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/comments?post=679"}],"version-history":[{"count":3,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/posts\/679\/revisions"}],"predecessor-version":[{"id":686,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/posts\/679\/revisions\/686"}],"wp:attachment":[{"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/media?parent=679"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/categories?post=679"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/tags?post=679"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}