{"id":320,"date":"2015-05-31T20:47:55","date_gmt":"2015-05-31T18:47:55","guid":{"rendered":"http:\/\/greywolfe.co.za\/blog\/?p=320"},"modified":"2015-05-31T21:02:45","modified_gmt":"2015-05-31T19:02:45","slug":"rise-of-the-dragon-review-t-i-i-mes-not-on-my-side","status":"publish","type":"post","link":"http:\/\/greywolfe.co.za\/blog\/rise-of-the-dragon-review-t-i-i-mes-not-on-my-side\/","title":{"rendered":"Rise Of The Dragon Review:  T-i-i-me&#8217;s Not On My Side."},"content":{"rendered":"<p>I\u2019m not going to lie.<\/p>\n<p>I played this entire game through from end-to-end consulting a walk through every step of the way. That\u2019s not typically the way I\u2019d play one of these things, because that sort of defeats the purpose of \u201csolving\u201d an adventure game, but the problem with Rise of the Dragon is that it\u2019s a special sort of beast.<\/p>\n<p>For one thing, it has a timer. And God, how I hate timers in games.<\/p>\n<figure id=\"attachment_324\" aria-describedby=\"caption-attachment-324\" style=\"width: 150px\" class=\"wp-caption alignright\"><a href=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2015\/05\/dragon_apartment.png\"><img decoding=\"async\" loading=\"lazy\" class=\"size-thumbnail wp-image-324\" src=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2015\/05\/dragon_apartment-150x150.png\" alt=\"Rise of the Dragon takes place across three days.  The clock - part of the minimalist User Interface the game has - never lets you forget it.  Ever.\" width=\"150\" height=\"150\" \/><\/a><figcaption id=\"caption-attachment-324\" class=\"wp-caption-text\">Blade&#8217;s apartment. The clock is there, in the upper right hand corner, ominously ticking the minutes away.<\/figcaption><\/figure>\n<p>If your game has a timer built into it, there\u2019s a good chance I probably won\u2019t bother with playing it. Timers are basically the worst sort of artificial tension a video game can possibly have. Want to stress the player out? Put a timer into your game. Want to make sure that they never know if they\u2019re moving along the \u201cbest path\u201d of the game? And while they\u2019re going, you cut off paths so that their \u201cdecisions matter\u201d by way of a time stream? By all means, add a timer to your game.<\/p>\n<p>Timers are especially frustrating in adventure games, where the idea of the design is to move through a game slowly; finding and solving the puzzles you come across by using your wits.<\/p>\n<p>But Rise of the Dragon wants to be different, so it establishes real early on that there\u2019s only 72 hours in which to solve the mystery. Then, to add silly wonkiness on top of the timer, it adds events that you can totally miss if you\u2019re not living or dying by the clock.<\/p>\n<p>This is all sort of too bad, too, because the world of Rise of the Dragon is interesting. It\u2019s not <em>very<\/em> fleshed out, but there\u2019s enough of a skeleton there that you can see the potential of \u2013 what must have seemed at the time \u2013 a sure fire series.<\/p>\n<figure id=\"attachment_322\" aria-describedby=\"caption-attachment-322\" style=\"width: 150px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2015\/05\/dragon_action_hero.png\"><img decoding=\"async\" loading=\"lazy\" class=\"size-thumbnail wp-image-322\" src=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2015\/05\/dragon_action_hero-150x150.png\" alt=\"The game veers sharply between being an &quot;action game&quot; with action elements and a narrative-driven puzzler with &quot;conversation puzzles&quot; to solve, but the credits basically sell Blade as a &quot;man of action&quot; and not so much of words.\" width=\"150\" height=\"150\" \/><\/a><figcaption id=\"caption-attachment-322\" class=\"wp-caption-text\">Blade Hunter. Man of Action. Or Steel. Or something.<\/figcaption><\/figure>\n<p>So, the set up is that it\u2019s the future. It\u2019s a kind of Blade Runner vision of the future, with everything being dark, foreboding and somewhat gritty. None of the buildings are truly clean, nor are they new. Everything Blade owns seems somehow worse for wear, from his small, dingy apartment to his rattan clothing.<\/p>\n<p>This is a future that was designed pre-internet, but you can see <em>some<\/em> of the stirrings of an internet-like setup in there. Blade interacts with his girlfriend, who has access to a database. The database is assumed to be online. Some personal travel happens by helicopter [but you\u2019re too poor to part-take of that] and there seem to be robot troopers that show up on some interstitial screens. So, it\u2019s not an especially bright and cheery tomorrow.<\/p>\n<p>In this future, Blade is a Private Detective. Once, he was a cop, but some disgrace befell him [the game\u2019s never clear on what happened, exactly] \u2013 now, he solves mysteries for other people in order to make ends meet.<\/p>\n<figure id=\"attachment_325\" aria-describedby=\"caption-attachment-325\" style=\"width: 150px\" class=\"wp-caption alignright\"><a href=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2015\/05\/dragon_facial_expressions.png\"><img decoding=\"async\" loading=\"lazy\" class=\"size-thumbnail wp-image-325\" src=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2015\/05\/dragon_facial_expressions-150x150.png\" alt=\"Rise of the Dragon is about navigating detective-like conversations.  Following up on clues, talking to suspects, slowly piecing the mystery together.  The payoff is sometimes some \/very\/ weird looking facial expressions.  :)\" width=\"150\" height=\"150\" \/><\/a><figcaption id=\"caption-attachment-325\" class=\"wp-caption-text\">This isn&#8217;t a conversation gone bad, but it is funny. That facial expression!<\/figcaption><\/figure>\n<p>When the game starts up, one such mystery shows up on his doorstep: The mayor loses his daughter to some particularly odd drug and it\u2019s up to Blade to discover who\u2019s behind the killing. It doesn\u2019t take especially long for things to get deeper and scarier than that though, but you were expecting that, right? What with the title of the game being \u201cRise of the Dragon\u201d and all.<\/p>\n<p>The visuals, sound design and general feel of the game are <em>very<\/em> evocative of Blade Runner, and this is all good, because the tone comes across magnificently, but the game underneath this particular shell is \u2013 for adventure gamers, anyhow \u2013 sort of thin on the ground.<\/p>\n<p>There are a handful of puzzles to solve, but they\u2019re not particularly difficult, nor will they take you long to figure out, instead, the game directs itself in another way: you need to make the story move along through conversation. These little chats with NPC\u2019s form the backbone for the adventure, fleshing out what\u2019s at stake for the characters involved and the world of Rise of the Dragon at large.<\/p>\n<p>So these become the \u201ccore puzzles\u201d of the game. Doing something wrong here usually sets up some kind of bad situation. At best, you now need to find another way to do a specific task and at worst, you\u2019re suddenly in an unwinnable situation.<\/p>\n<p>For most modern gamers, the closest equivalent is probably TellTale\u2019s The Walking Dead, with its particular emphasis on character interaction. This isn\u2019t even a bad device, particularly because the game is rooted in the film noir school of detective story. By Act Three, there\u2019s a damsel in distress, a genuinely terrible threat on the loose and a city to save.<\/p>\n<p>But the other part of this puzzle is that this is also an action game. And that means that there are action sequences. And these totally break the flow of the Noir part of the story completely. One minute, you\u2019re following up leads that result from the case, and next, you\u2019re action hero Blade Hunter, guy with a rifle and some jump buttons!<\/p>\n<figure id=\"attachment_323\" aria-describedby=\"caption-attachment-323\" style=\"width: 150px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2015\/05\/dragon_action_sequence.png\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-323 size-thumbnail\" src=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2015\/05\/dragon_action_sequence-150x150.png\" alt=\"The action sequences form a kind of &quot;platforming&quot; section to the game.  Think &quot;BlackThorne&quot; or any number of games like that.  But this is \/quite\/ finicky with how you jump and shoot.\" width=\"150\" height=\"150\" \/><\/a><figcaption id=\"caption-attachment-323\" class=\"wp-caption-text\">You seriously can use the mouse for the action sequences. God knows why.<\/figcaption><\/figure>\n<p>The action sequences are&#8230;OK. To be fair, I played them on completely easy and I had the benefit of not having the original gun that you start with, which made things a tad bit saner and, really, you don\u2019t need to be the most dextrous to finish the arcade bits, but they do yank you from \u201ca reasonably simple adventure game\u201d to \u201ca barely competent action game.\u201d And that\u2019s kind of a problem. If you want to have me believing that Blade is an action hero, then make that game. On the other hand, if you want me to believe that he\u2019s a brains-above-brawn sort of guy, stick with the adventure game elements. Fortunately, the designers of the game seemed to realize that they were selling to adventure gamers first, because there\u2019s a \u201cfrustration point\u201d that you can reach with the action sequences, hit that level [die five times] and the game offers to skip that action-based \u201clevel.\u201d<\/p>\n<p>I think this part of the design would have been better if they\u2019d learned from Indiana Jones: if I take the path of wit, you should allow me \u201cwit solutions\u201d to the arcade sections. This compromise of \u201cwell, you failed, if you want to bail on the arcade sequence if you want\u201d is&#8230;a little ham-fisted. It\u2019s particularly jarring when you can win the game by hitting the \u201cI\u2019m frustrated\u201d button.<\/p>\n<p>One final thing I want to make special mention of is the music. There are some very pleasant themes here and \u2013 while they\u2019re not especially memorable, they do help the mood along a <em>whole<\/em> lot.<\/p>\n<p>Do I think you should play this? If you don\u2019t mind the experiment, then yeah. Or if you want a game set in a Blade Runner style universe, then I think it\u2019s completely worth getting into, but&#8230;you utterly need to play this one with a walkthrough. While the timer isn\u2019t hidden and while the game is generally reasonable at \u201cmessaging\u201d what\u2019s going to happen, it\u2019s totally possible for you to make the game considerably harder [and even unwinnable] by not \u201creacting in time\u201d to some of the more pressing events.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I\u2019m not going to lie. I played this entire game through from end-to-end consulting a walk through every step of the way. That\u2019s not typically the way I\u2019d play one of these things, because that sort of defeats the purpose of \u201csolving\u201d an adventure game, but the problem with Rise<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[10],"tags":[18,42,3,43],"_links":{"self":[{"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/posts\/320"}],"collection":[{"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/comments?post=320"}],"version-history":[{"count":3,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/posts\/320\/revisions"}],"predecessor-version":[{"id":327,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/posts\/320\/revisions\/327"}],"wp:attachment":[{"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/media?parent=320"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/categories?post=320"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/tags?post=320"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}