{"id":233,"date":"2015-03-13T21:29:55","date_gmt":"2015-03-13T19:29:55","guid":{"rendered":"http:\/\/greywolfe.co.za\/blog\/?p=233"},"modified":"2015-03-13T22:11:12","modified_gmt":"2015-03-13T20:11:12","slug":"shovel-knight-review-awesomeness-in-spades","status":"publish","type":"post","link":"http:\/\/greywolfe.co.za\/blog\/shovel-knight-review-awesomeness-in-spades\/","title":{"rendered":"Shovel Knight Review:  Awesomeness in spades."},"content":{"rendered":"<p>It\u2019s probably clear that I love old games by this point. I\u2019ve played through <a title=\"King's Quest 5 Review\" href=\"http:\/\/greywolfe.co.za\/blog\/kings-quest-5-review-king-grahams-back\/\" target=\"_blank\">King\u2019s Quest 5<\/a> and we\u2019ve talked at some length about <a title=\"Lost Eden Review\" href=\"http:\/\/greywolfe.co.za\/blog\/lost-eden-review-not-the-momma\/\" target=\"_blank\">Lost Eden<\/a>. So none of this should be a shock.<\/p>\n<p>What <em>might<\/em> be a little bit of a surprise, though, is that I was never a fan of consoles, growing up. I\u2019m still not a fan, really: they\u2019re not backwards compatible with older versions of the hardware, there\u2019s a built-in plateau for the technology you\u2019re buying and they\u2019re closed systems.<\/p>\n<p>So, I haven\u2019t worried too much about console games. Oh, I\u2019ve heard that there are some excellent titles on the market that are exclusive to those formats \u2013 nearly every Zelda has been on a Nintendo console \u2013 the Fable series is \u201cfabled\u201d for not being complete on PC \u2013 and it would have been fantastic for Journey to have come to more than the Playstation console, but by and large, these exclusives [a terrible idea in and of itself, as far as I\u2019m concerned] have never swayed me. I am part of the PC Master Race and that\u2019s all there is to it.<\/p>\n<p>So, while I\u2019ve played some older console games, my attachment to them isn\u2019t as great as my feelings regarding PC games.<\/p>\n<p>But sometimes, I\u2019m relatively good about spotting a reasonably interesting old game and in those cases; I will make a point of trying to play that game from end-to-end.<\/p>\n<p>I do like the idea that some of these game play staples keep coming around again, though. So I was genuinely pleased when Shovel Knight became available, DRM-free.<\/p>\n<p>Shovel Knight is a fantastic indie success story. The idea was: take a little bit of some of the NES classics, toss them in a blender and see what comes out. The result is fairly straight-laced platformer that borrows some modern design sensibilities to make for a fantastic experience.<\/p>\n<figure id=\"attachment_236\" aria-describedby=\"caption-attachment-236\" style=\"width: 150px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2015\/03\/shovel_knight_sunset.png\"><img decoding=\"async\" loading=\"lazy\" class=\"size-thumbnail wp-image-236\" src=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2015\/03\/shovel_knight_sunset-150x150.png\" alt=\"There are many &quot;staples&quot; of old NES games in Shovel Knight.  One of these is the idea of a flying fortress.  In this case, the fortress is flying into the sunset.\" width=\"150\" height=\"150\" \/><\/a><figcaption id=\"caption-attachment-236\" class=\"wp-caption-text\">Sunset aboard the Propeller express<\/figcaption><\/figure>\n<p>When you start the game up for the first time, it looks and behaves like a long-lost game cartridge from the late 80\u2019s or early 90\u2019s. The chip tune soundtrack starts up with a melody that will become \u2013 in time and depending how much you play the game \u2013 rather familiar.<\/p>\n<p>And given that there\u2019s a New Game+ here, you\u2019re probably likely to make at least two passes. One as a regular play through and one with the difficulty setting ramped up a bit. I, of course, am not very good at this thing and a total coward, so I never did that in the three times I played through the game.<\/p>\n<p>Like most room-based platformers, Shovel Knight moves from left to right, starting at the entrance of a level and moving his way to an exit. On the way, he can pogo on semi-permanent items like blocks or bubbles, as well as use the titular shovel to dig up piles of gold or to hit enemies. Some of this probably feels familiar because some of it comes directly from games like Donald Duck.<\/p>\n<p>The defining factor with all platformers is how the jumping feels and \u2013 in the case of Shovel Knight, the jump action \u2013 and resulting movement in the air \u2013 is all wonderfully precise. <em>Most<\/em> of the time, you die in Shovel Knight because <em>you<\/em> did something silly.<\/p>\n<p>That isn\u2019t to say that it is all smooth sailing: Shovel Knight occasionally likes to play the \u201cthis is a pretend-old-game\u201d card and so some of its design can be&#8230;a trifle unfair. Yes, there are pits of doom. Certainly, spikes of peril exist and if you get caught by them, monsters can end your run by pushing you off platforms, but a lot of these sins are <em>somewhat<\/em> forgivable, because the design is reasonably modern: die in a level and, instead of being sent back to the beginning, you\u2019ll find yourself at a handy checkpoint, not so far from where you started. Since you only have one life, Yacht Club Games has included a set of chalices in the game that you can fill whenever you\u2019re between levels. These act as \u201clife two\u201d and \u201clife three\u201d if you pick the right stuff to fill the chalices with and&#8230;filling the chalices? Well, a picture is worth a thousand words. That\u2019s about the best way to put it.<\/p>\n<hr \/>\n<figure id=\"attachment_237\" aria-describedby=\"caption-attachment-237\" style=\"width: 150px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2015\/03\/shovel_knight_troupple_king_announcment.png\"><img decoding=\"async\" loading=\"lazy\" class=\"size-thumbnail wp-image-237\" src=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2015\/03\/shovel_knight_troupple_king_announcment-150x150.png\" alt=\"&quot;Extra lives&quot; come in the form of chalices that you can buy early on.  These can be filled by ichor which can be found in stages [by fishing] or on the overworld by visiting the Troupple King.  Here is in all his glory, preparing to dance.\" width=\"150\" height=\"150\" \/><\/a><figcaption id=\"caption-attachment-237\" class=\"wp-caption-text\">The troupple king! Long may his stem grow!<\/figcaption><\/figure>\n<figure id=\"attachment_238\" aria-describedby=\"caption-attachment-238\" style=\"width: 150px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2015\/03\/shovel_knight_troupple_king_dance.png\"><img decoding=\"async\" loading=\"lazy\" class=\"size-thumbnail wp-image-238\" src=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2015\/03\/shovel_knight_troupple_king_dance-150x150.png\" alt=\"This is a picture of the actual dance the Troupple King does.  It is a scripted event that has &quot;troupple&quot; fish flying everywhere set to incredibly bizarre music.  To cap this all off, the Troupple King himself looks \/incredibly\/ goofy while doing it.\" width=\"150\" height=\"150\" \/><\/a><figcaption id=\"caption-attachment-238\" class=\"wp-caption-text\">The Troupple King dance.<\/figcaption><\/figure>\n<hr \/>\n<p>All that said, Shovel Knight is a short game. Most \u201ccasual\u201d runs can be done in about four to six hours. Speed runs are possible and are a part of the Feat system [essentially achievements that you get for doing specific actions in-game] \u2013 there\u2019s a bit of a subculture based around this, with times heading right into the fifty minute mark.<\/p>\n<p>To do that, of course, the intrepid player will need all the tools of the trade at their disposal, from a sword that allows you to fly short distances to a coin that obliterates enemies and leaves a trail of money in it\u2019s wake, everything is fair game to the speed-runner.<\/p>\n<figure id=\"attachment_235\" aria-describedby=\"caption-attachment-235\" style=\"width: 150px\" class=\"wp-caption alignright\"><a href=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2015\/03\/shovel_knight_mini_games.png\"><img decoding=\"async\" loading=\"lazy\" class=\"size-thumbnail wp-image-235\" src=\"http:\/\/greywolfe.co.za\/blog\/wp-content\/uploads\/2015\/03\/shovel_knight_mini_games-150x150.png\" alt=\"One of the little mini games you can play for mini is the alchemy game.  This is run by an especially dour character called Mona who wants you to set the score to 150 points or bust.  You play by hitting the alchemy glasses into special bits of the wall.  If you do, you gain points.\" width=\"150\" height=\"150\" \/><\/a><figcaption id=\"caption-attachment-235\" class=\"wp-caption-text\">Alchemy mini game<\/figcaption><\/figure>\n<p>And that\u2019s not even really the end of it: there are mini-games and treasure coves and notes to collect. In short, Shovel Knight\u2019s 120 megabyte package comes filled to the brim with things for the player to do.<\/p>\n<p>Can I recommend it? Wholeheartedly. If you\u2019re a fan of game history, play this game. If you\u2019re a fan of just straight up platforming joy, pay this game. In fact, I\u2019m just going to get it over with and say it straight out: if you\u2019re a gamer, play this game. You\u2019ll be so glad you did.<\/p>\n<p>I did a let&#8217;s play of Shovel Knight <a title=\"Lostwolfe's Shovel Knight Let's Play\" href=\"https:\/\/www.youtube.com\/playlist?list=PLMhI8uDx_hIInQADMrreWHFzU6ZHHDNVz\" target=\"_blank\">here.<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It\u2019s probably clear that I love old games by this point. I\u2019ve played through King\u2019s Quest 5 and we\u2019ve talked at some length about Lost Eden. So none of this should be a shock. What might be a little bit of a surprise, though, is that I was never a<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[10],"tags":[3,19,20,24,23],"_links":{"self":[{"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/posts\/233"}],"collection":[{"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/comments?post=233"}],"version-history":[{"count":6,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/posts\/233\/revisions"}],"predecessor-version":[{"id":243,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/posts\/233\/revisions\/243"}],"wp:attachment":[{"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/media?parent=233"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/categories?post=233"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/greywolfe.co.za\/blog\/wp-json\/wp\/v2\/tags?post=233"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}